![]() Prestidigitation lets you create several, harmless sensorial effects to flex your creativity and lead to interesting role-playing scenarios. Since their spell progression is slower than that of the so-called full casters (Bards, Clerics, Wizards, etc), arcane tricksters may lean more heavily on their cantrips to complement their toolbox.įrom a boost in damage to a significant boost to the subtler implications of their job, it can be difficult to choose a handful of cantrips to get by, but worry not, for we have compiled a list of the best cantrips for arcane tricksters to help you choose! 5. By blending spells with their deadly attacks, they can accomplish so much more. With their mastery of magic, arcane tricksters can make for even more subtle or dangerous opponents than standard rogues. These prodigious rogues blend the subtlest aspects of the arcane with the natural cunning of the bandit and the scoundrel, using spells to enhance their natural skills.Īrcane tricksters can pick locks, disarm traps, and lift purses from a safe distance using their magical legerdemain, and as often as not seek humiliation as a goal to triumph over their foes than more violent solutions. 20th level: 9 spells combo, plus 4 spells from any school.The path of an arcane trickster is a natural choice for rogues who have supplemented their talents for theft with the study of the arcane.įew can match the guile and craftiness of arcane tricksters.19th level: 9 from combo, and 3 spells from any school.16th through 18th levels: 8 spells combo, plus any 3 spells from any.14th through 15th levels: 7 spells combo, plus any 3 spells from any.13th level: 7 spells from combo of Enchantment and Illusion schools,.11th through 12th levels: 6 spells from combo of Enchantment and.10th level: 5 spells from combo of Enchantment and Illusion schools,.Illusion schools, plus 2 spells from any school. 8th through 9th levels: 4 spells from combo of Enchantment and.7th level: 4 spells from combo of Enchantment and Illusion schools,.4th through 6th levels: 3 spells from combo of Enchantment and.Illusion schools, plus 1 spell from any school. At 3rd level: 2 spells from any combination of the Enchantment and.Here is the breakdown of what you need to know: So the spells you're choosing at leveling-up are always from the wizard list, mostly enchantments and illusions. ![]() ( Ibid.)" So these spells are not restricted to the wizard list. ![]()
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